Klasien van de Zandschulp is an interactive artist and interaction designer, specialised in digital storytelling and augmented reality. She designs story-based interactions, often blending online and offline social interactions and encounters.
Ourspace: participatory performance bot Interactive performance, presented at Future of Storytelling festival NYC, RAUM Utrecht, Tolhuistuin, Van Gogh museum. Project together with WhyNot and James Bryan Graves.
MAYA: augmented reality opera Presented in Aubing, Munich 2017
Onder de Krook: digital exhibition using Augmented Reality and a chatbot Presented at De Krook library, Ghent, Belgium. 2018.
Demoji: open source emoji protest Webapp and interactive installation, presented at Graphic Matters Breda and Dutch filmfestival, 2017
HEARUSHERE: Location and object based audio stories Presented at, amongst others, SXSW, (in)visible cities festival, Oddstream festival, Mozilla festival
FLINCK: chat with 17th Century paintings Presented at Hermitage Amsterdam.
OddFacts: storytelling app Presented at Oddstream festival 2016
Hermitage in de klas: VR education program VR education project and installation in Hermitage, Amsterdam, 2017.
Image: Futurist Cookbook project
Futurist Cookbook BOT: new rituals and recipes for the Digital Age Performance and installation presented at IDFA Doclab 2017. Project together with Emilie Batlz.
DUODISCO: Gamified silent disco Presented at, amongst others, SXSW, Mozilla Festival, Dutch film festival, IDFA documentary festival
BolFlinck Messenger: interactive museum installation Presented at Amsterdam Museum, n8, 2017
BotStory: two strangers, one story Interactive installation based on a chatbot, presented at Future of Storytelling festival NYC
IPERFORM: a physical expedition through the Van Gogh museum. Presented at Van Gogh museum, 2014.
Strijp-X: experience the future of the city Augmented Reality installation, presented at Dutch Design Week, 2017
Ministry of Food: serious game about our food landscape